head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A rough anime fighter testing input timing and second-guessing a human opponent.

Execution · Competitive PvP
Wrestling crude controls to land specials while outguessing a human opponent.
Dragon Ball GT: Final Bout leans Execution (Competitive PvP); Street Fighter leans Execution (Competitive PvP).
Street Fighter leans a little harder on execution, though the gap is small.
Dragon Ball GT: Final Bout
Combo inputs and meteor-counter timing decide exchanges
Street Fighter
Notoriously stiff inputs make landing specials the real fight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball GT: Final Bout
Human opponents bait and adapt in versus play
Street Fighter
Human versus rounds still reward bait and punish
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball GT: Final Bout
Nothing hidden once movesets are known
Street Fighter
Nothing hidden between two visible fighters
Dragon Ball GT: Final Bout leans a little harder on optimization, though the gap is small.
Dragon Ball GT: Final Bout
Small roster and shallow systems cap the study layer
Street Fighter
Tiny moveset leaves little system to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.