head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A licensed brawler testing combat timing and memorised boss patterns.

Execution · Pure Mechanics
Spectacle hack-and-slash where reflexes and combo flow drive every fight.
Dragon Ball: Revenge of King Piccolo leans Execution (Practiced Mastery); God of War III leans Execution (Pure Mechanics).
God of War III leans a little harder on execution, though the gap is small.
Dragon Ball: Revenge of King Piccolo
Combo timing and platforming reflexes carry the levels
God of War III
Combo execution and QTE timing carry combat.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Revenge of King Piccolo
Bosses run scripted patterns, never adapt
God of War III
Bosses fully scripted spectacle.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Revenge of King Piccolo
Level content is fixed after one playthrough
God of War III
Almost no randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Revenge of King Piccolo
Learning boss movesets and stage routes is the rest
God of War III
Upgrade paths short and obvious.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.