head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A licensed brawler testing combat timing and memorised boss patterns.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.
Dragon Ball: Revenge of King Piccolo leans Execution (Practiced Mastery); Red Dead Redemption 2 leans Execution (Practiced Mastery).
Dragon Ball: Revenge of King Piccolo leans a little harder on execution, though the gap is small.
Dragon Ball: Revenge of King Piccolo
Combo timing and platforming reflexes carry the levels
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Revenge of King Piccolo
Bosses run scripted patterns, never adapt
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Red Dead Redemption 2 leans a little harder on variance, though the gap is small.
Dragon Ball: Revenge of King Piccolo
Level content is fixed after one playthrough
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Revenge of King Piccolo
Learning boss movesets and stage routes is the rest
Red Dead Redemption 2
Loadouts and routes solvable but loose.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.