head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A licensed brawler testing combat timing and memorised boss patterns.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
Dragon Ball: Revenge of King Piccolo leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Dragon Ball: Revenge of King Piccolo leans a little harder on execution, though the gap is small.
Dragon Ball: Revenge of King Piccolo
Combo timing and platforming reflexes carry the levels
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Revenge of King Piccolo
Bosses run scripted patterns, never adapt
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Revenge of King Piccolo
Level content is fixed after one playthrough
Tomb Raider (2013)
Minimal randomness in encounters.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Revenge of King Piccolo
Learning boss movesets and stage routes is the rest
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.