head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Grand Arena
A 3D arena fighter where Perception counter exchanges create intense read-off moments between human opponents.

Execution · Competitive PvP
The classic 'dream match' team fighter widely held as KOF's most balanced competitive entry.
Dragon Ball: Sparking! Zero leans Execution (Grand Arena); The King of Fighters '98 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Sparking! Zero
Perception counter timing and Ki charge positioning demand precise execution
The King of Fighters '98
Strict inputs, short hops, tight punishes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Sparking! Zero
Perception and counter-burst exchanges are pure human reads
The King of Fighters '98
Human opponents constantly adapt and condition you
Dragon Ball: Sparking! Zero leans a little harder on variance, though the gap is small.
Dragon Ball: Sparking! Zero
Character scaling imbalance adds mild outcome variance
The King of Fighters '98
Near-fully visible game state
Dragon Ball: Sparking! Zero leans a little harder on optimization, though the gap is small.
Dragon Ball: Sparking! Zero
Character tier selection and Dragon Rush routing reward study
The King of Fighters '98
Team order and matchup theory reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.