head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Arena fighting where builds and combo execution meet light PvP prediction.

Execution · Competitive PvP
An arcade wrestling game testing grapple timing and reading opponent attempts.
Dragon Ball: Xenoverse 2 leans Execution (Practiced Mastery); Tecmo World Wrestling leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Xenoverse 2
Combo strings and vanish timing need moderate hands
Tecmo World Wrestling
Move timing and grapple inputs matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Xenoverse 2
PvP opponents bait supers and punish habits
Tecmo World Wrestling
Human opponents allow reading their grapple attempts
Tecmo World Wrestling leans a little harder on variance, though the gap is small.
Dragon Ball: Xenoverse 2
QQ Bang crafting and drop rates randomise builds
Tecmo World Wrestling
Some randomness in move success and damage
Dragon Ball: Xenoverse 2 leans a little harder on optimization, though the gap is small.
Dragon Ball: Xenoverse 2
Build stats and skill loadouts shape every matchup
Tecmo World Wrestling
Knowing move sets and stamina management gives edge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.