head to head
Dragon Ball: Xenoverse 2 asks more than WWE Legends of WrestleMania, and the gap is optimization.

Execution · Practiced Mastery
Arena fighting where builds and combo execution meet light PvP prediction.

Execution · Competitive PvP
Reversal-timing wrestling exchanges with a thin layer of versus-human guessing.
Dragon Ball: Xenoverse 2 leans Execution (Practiced Mastery); WWE Legends of WrestleMania leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Xenoverse 2
Combo strings and vanish timing need moderate hands
WWE Legends of WrestleMania
Grapple chains and reversal timing windows decide exchanges
Dragon Ball: Xenoverse 2 leans a little harder on reads, though the gap is small.
Dragon Ball: Xenoverse 2
PvP opponents bait supers and punish habits
WWE Legends of WrestleMania
Versus humans, guessing reversal attempts adds a thin mind game
Dragon Ball: Xenoverse 2 leans a little harder on variance, though the gap is small.
Dragon Ball: Xenoverse 2
QQ Bang crafting and drop rates randomise builds
WWE Legends of WrestleMania
Outcomes follow inputs with little randomness
Dragon Ball: Xenoverse 2 leans clearly harder on optimization.
Dragon Ball: Xenoverse 2
Build stats and skill loadouts shape every matchup
WWE Legends of WrestleMania
Move chains and match-type knowledge are shallow but present
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.