head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An arena fighter mixing combo execution, build grinding and human prediction online.

Execution · Competitive PvP
Timing on the ball and outguessing the opposing player's tactics.
Dragon Ball: Xenoverse leans Execution (Practiced Mastery); FIFA Soccer 06 leans Execution (Competitive PvP).
Dragon Ball: Xenoverse leans a little harder on execution, though the gap is small.
Dragon Ball: Xenoverse
3D arena combos, vanishes and ki management need practiced hands
FIFA Soccer 06
First-touch control and shot timing decide chances
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Xenoverse
Online PvP rewards predicting human mixups; PvE is scripted
FIFA Soccer 06
Human opponents vary attack patterns and bait tackles
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Xenoverse
Skill drops from missions roll randomly
FIFA Soccer 06
Bounces and keeper spills inject small randomness
Dragon Ball: Xenoverse leans a little harder on optimization, though the gap is small.
Dragon Ball: Xenoverse
Build crafting and attribute allocation shape PvP viability
FIFA Soccer 06
Squad selection and tactics reward preparation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.