head to head
Dragon Ball: XenoversevsIL-2 Sturmovik: 1946
Dragon Ball: Xenoverse leans Execution (Practiced Mastery); IL-2 Sturmovik: 1946 leans Execution (Practiced Mastery).
Dragon Ball: XenoverseIL-2 Sturmovik: 1946
Axis by axis
Execution6 vs 7
IL-2 Sturmovik: 1946 leans harder on execution: Stick handling and gunnery at the edge of a stall
Reads4 vs 4
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 6
IL-2 Sturmovik: 1946 leans harder on optimization: Energy management and aircraft knowledge are deeply solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

