head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An arena fighter mixing combo execution, build grinding and human prediction online.

Optimization · Practiced Mastery
Play-calling chess against the defense with light on-field execution on top.
Dragon Ball: Xenoverse leans Execution (Practiced Mastery); Joe Montana Football leans Optimization (Practiced Mastery).
Dragon Ball: Xenoverse leans a little harder on execution, though the gap is small.
Dragon Ball: Xenoverse
3D arena combos, vanishes and ki management need practiced hands
Joe Montana Football
Player switching and passing timing matter but stay forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Xenoverse
Online PvP rewards predicting human mixups; PvE is scripted
Joe Montana Football
Out-guessing a friend's play call is the two-player edge
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Xenoverse
Skill drops from missions roll randomly
Joe Montana Football
Hidden play selection per snap, little else random
Joe Montana Football leans a little harder on optimization, though the gap is small.
Dragon Ball: Xenoverse
Build crafting and attribute allocation shape PvP viability
Joe Montana Football
Knowing which of 17 plays beats each defense decides drives
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.