head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
An arena fighter mixing combo execution, build grinding and human prediction online.

Execution · Competitive PvP
A wrestling game testing grapple timing and prediction in versus matches.
Dragon Ball: Xenoverse leans Execution (Practiced Mastery); WCW vs. nWo: World Tour leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Xenoverse
3D arena combos, vanishes and ki management need practiced hands
WCW vs. nWo: World Tour
Grapple timing and move inputs need precision
WCW vs. nWo: World Tour leans a little harder on reads, though the gap is small.
Dragon Ball: Xenoverse
Online PvP rewards predicting human mixups; PvE is scripted
WCW vs. nWo: World Tour
Versus play rewards reading opponent grapple attempts
WCW vs. nWo: World Tour leans a little harder on variance, though the gap is small.
Dragon Ball: Xenoverse
Skill drops from missions roll randomly
WCW vs. nWo: World Tour
Move reversals and spirit meter add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Xenoverse
Build crafting and attribute allocation shape PvP viability
WCW vs. nWo: World Tour
Move-set knowledge and stamina management matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.