head to head
Dragon Ball: Xenoverse asks more than WWF: Super Wrestlemania, and the gap is optimization.

Execution · Practiced Mastery
An arena fighter mixing combo execution, build grinding and human prediction online.

Execution · Competitive PvP
An arcade wrestling game testing grapple timing and reading opponent moves.
Dragon Ball: Xenoverse leans Execution (Practiced Mastery); WWF: Super Wrestlemania leans Execution (Competitive PvP).
Dragon Ball: Xenoverse leans a little harder on execution, though the gap is small.
Dragon Ball: Xenoverse
3D arena combos, vanishes and ki management need practiced hands
WWF: Super Wrestlemania
Grapple and move timing drive matches
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Xenoverse
Online PvP rewards predicting human mixups; PvE is scripted
WWF: Super Wrestlemania
Human opponents allow reading grapple attempts
WWF: Super Wrestlemania leans a little harder on variance, though the gap is small.
Dragon Ball: Xenoverse
Skill drops from missions roll randomly
WWF: Super Wrestlemania
Some randomness in move success
Dragon Ball: Xenoverse leans clearly harder on optimization.
Dragon Ball: Xenoverse
Build crafting and attribute allocation shape PvP viability
WWF: Super Wrestlemania
Move knowledge and stamina give modest edge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.