head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A team arena brawler testing loose execution and squad composition over precision.

Execution · Practiced Mastery
Era-typical console shooting skill across scripted spy missions and couch multiplayer.
Dragon Ball Z: Battle of Z leans Execution (Competitive PvP); James Bond 007: Nightfire leans Execution (Practiced Mastery).
James Bond 007: Nightfire leans a little harder on execution, though the gap is small.
Dragon Ball Z: Battle of Z
Aerial chases and ki timing need moderate hands
James Bond 007: Nightfire
Console aim and gadget timing carry campaign and splitscreen
Dragon Ball Z: Battle of Z leans a little harder on reads, though the gap is small.
Dragon Ball Z: Battle of Z
Team fights against humans involve loose target prediction
James Bond 007: Nightfire
Splitscreen friends can be predicted; bots cannot
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Battle of Z
Little hidden beyond card drops for builds
James Bond 007: Nightfire
Levels and AI behaviour are fixed and learnable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Battle of Z
Team synergy cards and role composition are the system layer
James Bond 007: Nightfire
Route and gadget usage per mission is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.