head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A team arena brawler testing loose execution and squad composition over precision.

Execution · Competitive PvP
A class-based shooter testing approachable aim and counter-picking against human teams.
Dragon Ball Z: Battle of Z leans Execution (Competitive PvP); Plants vs. Zombies: Garden Warfare leans Execution (Competitive PvP).
Plants vs. Zombies: Garden Warfare leans a little harder on execution, though the gap is small.
Dragon Ball Z: Battle of Z
Aerial chases and ki timing need moderate hands
Plants vs. Zombies: Garden Warfare
Third-person aim and ability timing carry every fight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Battle of Z
Team fights against humans involve loose target prediction
Plants vs. Zombies: Garden Warfare
Human opponents flank and juke in class-based skirmishes
Plants vs. Zombies: Garden Warfare leans a little harder on variance, though the gap is small.
Dragon Ball Z: Battle of Z
Little hidden beyond card drops for builds
Plants vs. Zombies: Garden Warfare
Sticker pack unlocks randomise progression, not matches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Battle of Z
Team synergy cards and role composition are the system layer
Plants vs. Zombies: Garden Warfare
Class counters and objective timing reward team planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.