head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Arena-fighter execution and couch-versus prediction across an enormous anime roster.

Execution · Competitive PvP
A class-based shooter testing approachable aim and counter-picking against human teams.
Dragon Ball Z: Budokai Tenkaichi 2 leans Execution (Competitive PvP); Plants vs. Zombies: Garden Warfare leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Budokai Tenkaichi 2
Beam clashes, vanish timing and arena movement reward fast hands
Plants vs. Zombies: Garden Warfare
Third-person aim and ability timing carry every fight
Dragon Ball Z: Budokai Tenkaichi 2 leans a little harder on reads, though the gap is small.
Dragon Ball Z: Budokai Tenkaichi 2
Versus friends, baiting transformations and dodges matters
Plants vs. Zombies: Garden Warfare
Human opponents flank and juke in class-based skirmishes
Plants vs. Zombies: Garden Warfare leans a little harder on variance, though the gap is small.
Dragon Ball Z: Budokai Tenkaichi 2
Full movesets are public knowledge
Plants vs. Zombies: Garden Warfare
Sticker pack unlocks randomise progression, not matches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Budokai Tenkaichi 2
A 120-character roster of matchup and item knowledge
Plants vs. Zombies: Garden Warfare
Class counters and objective timing reward team planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Dragon Ball Z: Budokai Tenkaichi 2 →
full breakdown
Plants vs. Zombies: Garden Warfare →