head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
Arena-fighter execution and couch-versus prediction across an enormous anime roster.

Execution · Competitive PvP
A grapple-timing and guessing game built for couch competition.
Dragon Ball Z: Budokai Tenkaichi 2 leans Execution (Competitive PvP); WWF WrestleMania 2000 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Budokai Tenkaichi 2
Beam clashes, vanish timing and arena movement reward fast hands
WWF WrestleMania 2000
Grapple timing and reversal windows reward fast hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Budokai Tenkaichi 2
Versus friends, baiting transformations and dodges matters
WWF WrestleMania 2000
Versus friends, grapple-versus-strike guessing is a real mind game
WWF WrestleMania 2000 leans a little harder on variance, though the gap is small.
Dragon Ball Z: Budokai Tenkaichi 2
Full movesets are public knowledge
WWF WrestleMania 2000
Momentum swings add some scripted drama
Dragon Ball Z: Budokai Tenkaichi 2 leans a little harder on optimization, though the gap is small.
Dragon Ball Z: Budokai Tenkaichi 2
A 120-character roster of matchup and item knowledge
WWF WrestleMania 2000
Move sets and reversal systems are learnable but shallow
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.