head to head
Dragon Ball Z: Budokai TenkaichivsHalf-Life Deathmatch: Source
Dragon Ball Z: Budokai Tenkaichi leans Execution (Competitive PvP); Half-Life Deathmatch: Source leans Execution (Pure Mechanics).
Dragon Ball Z: Budokai TenkaichiHalf-Life Deathmatch: Source
Axis by axis
Execution7 vs 8
Half-Life Deathmatch: Source leans harder on execution: Aim, bunny-hopping and snap reactions decide duels
Reads5 vs 4
Dragon Ball Z: Budokai Tenkaichi leans harder on reads: Versus humans, predicting teleport counters and ki tactics matters
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

