head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Fast arena combat that tests combo execution and counter prediction against human opponents.

Execution · Pure Mechanics
Twitchy miniature racing where screen-edge duels punish imprecise hands.
Dragon Ball Z: Budokai Tenkaichi leans Execution (Competitive PvP); Micro Machines 2: Turbo Tournament leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Budokai Tenkaichi
Combo timing, dashes and beam clashes reward fast hands
Micro Machines 2: Turbo Tournament
Twitchy top-down handling on tabletop tracks is the core test
Dragon Ball Z: Budokai Tenkaichi leans a little harder on reads, though the gap is small.
Dragon Ball Z: Budokai Tenkaichi
Versus humans, predicting teleport counters and ki tactics matters
Micro Machines 2: Turbo Tournament
Screen-edge duels reward predicting human rivals' lines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Budokai Tenkaichi
Almost nothing random once movesets are known
Micro Machines 2: Turbo Tournament
Tracks fixed, almost nothing random
Dragon Ball Z: Budokai Tenkaichi leans a little harder on optimization, though the gap is small.
Dragon Ball Z: Budokai Tenkaichi
Character matchups and attribute builds are learnable systems
Micro Machines 2: Turbo Tournament
Memorising shortcuts and racing lines per track
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.