head to head
Super Smash Bros. Melee asks more than Dragon Ball Z: Budokai Tenkaichi, and the gap is reads.

Execution · Competitive PvP
Fast arena combat that tests combo execution and counter prediction against human opponents.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.
Dragon Ball Z: Budokai Tenkaichi leans Execution (Competitive PvP); Super Smash Bros. Melee leans Execution (Competitive PvP).
Super Smash Bros. Melee leans clearly harder on execution.
Dragon Ball Z: Budokai Tenkaichi
Combo timing, dashes and beam clashes reward fast hands
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
Super Smash Bros. Melee leans clearly harder on reads.
Dragon Ball Z: Budokai Tenkaichi
Versus humans, predicting teleport counters and ki tactics matters
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
Super Smash Bros. Melee leans a little harder on variance, though the gap is small.
Dragon Ball Z: Budokai Tenkaichi
Almost nothing random once movesets are known
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
Super Smash Bros. Melee leans clearly harder on optimization.
Dragon Ball Z: Budokai Tenkaichi
Character matchups and attribute builds are learnable systems
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.