head to head
Dragon Ball Z: Burst LimitvsPro Evolution Soccer 2009
Dragon Ball Z: Burst Limit leans Execution (Competitive PvP); Pro Evolution Soccer 2009 leans Execution (Competitive PvP).
Dragon Ball Z: Burst LimitPro Evolution Soccer 2009
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads5 vs 5
Even - both lean on reads about the same.
Variance1 vs 2
Pro Evolution Soccer 2009 leans harder on variance: Ricochets and keeper parries add small randomness
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

