head to head
Dragon Ball Z For KinectvsNever Alone: Kisima Ingitchuna
Dragon Ball Z For Kinect leans Execution (Pure Mechanics); Never Alone: Kisima Ingitchuna leans Execution (Practiced Mastery).
Dragon Ball Z For KinectNever Alone: Kisima Ingitchuna
Axis by axis
Execution5 vs 4
Dragon Ball Z For Kinect leans harder on execution: Flailing accurate poses at the sensor is the only skill
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

