head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A story-retelling action RPG that relives the Z saga.

Optimization · Pure Optimization
Open-city LEGO cop comedy stuffed with disguise-gated collectibles.
Dragon Ball Z: Kakarot leans Optimization (Practiced Mastery); LEGO City Undercover leans Optimization (Pure Optimization).
Dragon Ball Z: Kakarot leans a little harder on execution, though the gap is small.
Dragon Ball Z: Kakarot
Forgiving arena combat with light timing
LEGO City Undercover
Easygoing chases, brawls, and platforming
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Kakarot
Bosses replay fixed movesets
LEGO City Undercover
Scripted crooks
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Kakarot
Story content, little randomness
LEGO City Undercover
Open city fixed once explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Kakarot
Levels, communities, and cooking trivialise fights
LEGO City Undercover
Disguise-ability gating across a collectible-stuffed city
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.