head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A story-retelling action RPG that relives the Z saga.

Optimization · Practiced Mastery
A forgiving co-op collect-a-thon that tests completionist routing, not skill ceilings.
Dragon Ball Z: Kakarot leans Optimization (Practiced Mastery); LEGO Star Wars: The Force Awakens leans Optimization (Practiced Mastery).
Dragon Ball Z: Kakarot leans a little harder on execution, though the gap is small.
Dragon Ball Z: Kakarot
Forgiving arena combat with light timing
LEGO Star Wars: The Force Awakens
Blaster battles and platforming stay deliberately forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Kakarot
Bosses replay fixed movesets
LEGO Star Wars: The Force Awakens
First Order enemies are scripted set dressing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Kakarot
Story content, little randomness
LEGO Star Wars: The Force Awakens
Multi-build choices are visible options, not hidden information
Dragon Ball Z: Kakarot leans a little harder on optimization, though the gap is small.
Dragon Ball Z: Kakarot
Levels, communities, and cooking trivialise fights
LEGO Star Wars: The Force Awakens
Hundred-percenting collectibles is the only system to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.