head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A story-retelling action RPG that relives the Z saga.

Optimization · Practiced Mastery
A puzzle-leaning platformer testing perspective-flip problem solving more than reflexes.
Dragon Ball Z: Kakarot leans Optimization (Practiced Mastery); Super Paper Mario leans Optimization (Practiced Mastery).
Super Paper Mario leans a little harder on execution, though the gap is small.
Dragon Ball Z: Kakarot
Forgiving arena combat with light timing
Super Paper Mario
Light platforming demands, well below mainline Mario
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Kakarot
Bosses replay fixed movesets
Super Paper Mario
Enemies follow simple fixed patterns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Kakarot
Story content, little randomness
Super Paper Mario
Dimension-flip secrets are scripted-but-unknown until found
Super Paper Mario leans a little harder on optimization, though the gap is small.
Dragon Ball Z: Kakarot
Levels, communities, and cooking trivialise fights
Super Paper Mario
Solving levels via the 2D/3D flip mechanic is the core test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.