head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A simple licensed brawler testing little beyond button mashing and upgrades.

Execution · Practiced Mastery
A cinematic action game about Senua's journey through Norse hell.
Dragon Ball Z: Sagas leans Execution (Practiced Mastery); Hellblade: Senua's Sacrifice leans Execution (Practiced Mastery).
Hellblade: Senua's Sacrifice leans a little harder on execution, though the gap is small.
Dragon Ball Z: Sagas
Simple brawling needs only basic timing
Hellblade: Senua's Sacrifice
Combat parries and dodges need timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Sagas
Enemies and bosses are scripted
Hellblade: Senua's Sacrifice
Bosses are scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Sagas
Linear levels with fixed encounters
Hellblade: Senua's Sacrifice
Minimal randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Sagas
Z-coin upgrades add a thin progression layer
Hellblade: Senua's Sacrifice
Few build systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.