head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A simple licensed brawler testing little beyond button mashing and upgrades.

Execution · Practiced Mastery
Gothic action platformer starring a one-eyed undead knight reclaiming his honor.
Dragon Ball Z: Sagas leans Execution (Practiced Mastery); MediEvil leans Execution (Practiced Mastery).
MediEvil leans a little harder on execution, though the gap is small.
Dragon Ball Z: Sagas
Simple brawling needs only basic timing
MediEvil
stiff swordplay and platforming timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Sagas
Enemies and bosses are scripted
MediEvil
skeletons follow fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Sagas
Linear levels with fixed encounters
MediEvil
deterministic levels and secrets
MediEvil leans a little harder on optimization, though the gap is small.
Dragon Ball Z: Sagas
Z-coin upgrades add a thin progression layer
MediEvil
chalice hunting and weapon progression routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.