head to head
Dragon Ball Z: Tenkaichi Tag TeamvsResistance: Fall of Man
Dragon Ball Z: Tenkaichi Tag Team leans Execution (Competitive PvP); Resistance: Fall of Man leans Execution (Practiced Mastery).
Dragon Ball Z: Tenkaichi Tag TeamResistance: Fall of Man
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads4 vs 3
Dragon Ball Z: Tenkaichi Tag Team leans harder on reads: Ad hoc PvP rewards predicting human counter habits
Variance1 vs 2
Resistance: Fall of Man leans harder on variance: Campaign unknowns on first pass.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

