head to head
Naruto Shippuden: Ultimate Ninja Storm 3 asks more than Dragon Ball Z: Ultimate Tenkaichi, and the gap is execution.

Reads · Competitive PvP
Spectacle fighting reduced to rock-paper-scissors prediction in clash moments.

Execution · Competitive PvP
Arena fighting built on baiting substitutions and timing punishes against humans.
Dragon Ball Z: Ultimate Tenkaichi leans Reads (Competitive PvP); Naruto Shippuden: Ultimate Ninja Storm 3 leans Execution (Competitive PvP).
Naruto Shippuden: Ultimate Ninja Storm 3 leans clearly harder on execution.
Dragon Ball Z: Ultimate Tenkaichi
Simplified inputs flatten the physical ceiling
Naruto Shippuden: Ultimate Ninja Storm 3
Substitution timing and combo confirms need decent hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Ultimate Tenkaichi
Clash minigames are near rock-paper-scissors against humans
Naruto Shippuden: Ultimate Ninja Storm 3
PvP revolves around baiting substitutions from human opponents
Dragon Ball Z: Ultimate Tenkaichi leans a little harder on variance, though the gap is small.
Dragon Ball Z: Ultimate Tenkaichi
Guessing-game clashes inject coin-flip outcomes
Naruto Shippuden: Ultimate Ninja Storm 3
Support meter and item randomness barely matter
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Ultimate Tenkaichi
Character knowledge matters but systems are shallow
Naruto Shippuden: Ultimate Ninja Storm 3
Team composition and awakening knowledge add a thin layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Dragon Ball Z: Ultimate Tenkaichi →
full breakdown
Naruto Shippuden: Ultimate Ninja Storm 3 →