head to head
Dragon HillsvsGrand Theft Auto IV
Dragon Hills leans Execution (Twitch Chaos); Grand Theft Auto IV leans Execution (Practiced Mastery).
Dragon HillsGrand Theft Auto IV
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 1
Grand Theft Auto IV leans harder on reads: Scripted AI, no adaptive opponent modeling.
Variance3 vs 2
Dragon Hills leans harder on variance: random terrain and enemy generation
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

