head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Twitch Chaos
An endless action game riding a dragon that burrows and leaps through terrain.

Execution · Practiced Mastery
A brutal survival-action sequel where tense stealth and resourcefulness against scripted threats define play.
Dragon Hills leans Execution (Twitch Chaos); The Last of Us Part II Remastered leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Hills
timing jumps and attacks while riding dragon
The Last of Us Part II Remastered
stealth combat needs aim and timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Hills
no opponent, solo endless action
The Last of Us Part II Remastered
scripted enemy AI, no adaptation
Dragon Hills leans a little harder on variance, though the gap is small.
Dragon Hills
random terrain and enemy generation
The Last of Us Part II Remastered
encounter loot and enemy placement vary
The Last of Us Part II Remastered leans a little harder on optimization, though the gap is small.
Dragon Hills
minor upgrade optimization across runs
The Last of Us Part II Remastered
crafting and route planning matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.