head to head

Dragon Quest VI: Realms of Revelation cover artvsPillars of Eternity cover art

Dragon Quest VI: Realms of RevelationvsPillars of Eternity

Dragon Quest VI: Realms of Revelation leans Optimization (Pure Optimization); Pillars of Eternity leans Optimization (Pure Optimization).

EXECUTION1 /10READS0 /10VARIANCE4 /10OPTIMIZATION9 /10
Dragon Quest VI: Realms of RevelationPillars of Eternity

Axis by axis

Execution1 vs 2

Pillars of Eternity leans harder on execution: Real-time-with-pause removes all twitch pressure from the player

Reads0 vs 1

Pillars of Eternity leans harder on reads: All AI opponents use fixed scripted behaviour trees

Variance4 vs 4

Even - both lean on variance about the same.

Optimization9 vs 9

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Dragon Quest VI: Realms of Revelation

full breakdown

Pillars of Eternity