head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A warm, classic JRPG adventure with deep alchemy crafting.

Optimization · Pure Optimization
The original monster-collecting RPG that built the catch-train-battle loop.
Dragon Quest VIII: Journey of the Cursed King leans Optimization (Pure Optimization); Pokémon Red leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest VIII: Journey of the Cursed King
Turn-based menus, zero dexterity
Pokémon Red
Turn-based menus
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest VIII: Journey of the Cursed King
Monsters act on fixed logic
Pokémon Red
Trainer AI is rudimentary and fixed
Dragon Quest VIII: Journey of the Cursed King leans a little harder on variance, though the gap is small.
Dragon Quest VIII: Journey of the Cursed King
Battle RNG, drops, and casino luck
Pokémon Red
Wild encounters and catch rolls
Pokémon Red leans a little harder on optimization, though the gap is small.
Dragon Quest VIII: Journey of the Cursed King
Skill points, alchemy, and tension are optimizable
Pokémon Red
Type matchups and team building solve the campaign
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.