head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A traditional turn-based JRPG where optimising skill trees and Pep power timing defines progression through scripted monster encounters.
Optimization · Pure Optimization
A deep cricket team management simulation.
Dragon Quest XI S: Echoes of an Elusive Age leans Optimization (Pure Optimization); International Cricket Captain 2008 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI S: Echoes of an Elusive Age
Classic turn-based; no twitch input at any point
International Cricket Captain 2008
minimal direct input, mostly management
International Cricket Captain 2008 leans a little harder on reads, though the gap is small.
Dragon Quest XI S: Echoes of an Elusive Age
All monsters follow fully scripted AI routines
International Cricket Captain 2008
opposing captain tactics somewhat readable
International Cricket Captain 2008 leans a little harder on variance, though the gap is small.
Dragon Quest XI S: Echoes of an Elusive Age
Metal Slime encounter rates and rare drops carry meaningful RNG
International Cricket Captain 2008
weather and pitch conditions randomized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI S: Echoes of an Elusive Age
Skill tree routing, Pep power sequencing, and party healing economy reward planning
International Cricket Captain 2008
team selection and match strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Dragon Quest XI S: Echoes of an Elusive Age →
full breakdown
International Cricket Captain 2008 →