head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A traditional turn-based JRPG where optimising skill trees and Pep power timing defines progression through scripted monster encounters.

Optimization · Pure Optimization
A tank combat sim mixing direct gunnery with platoon-level tactical command.
Dragon Quest XI S: Echoes of an Elusive Age leans Optimization (Pure Optimization); M1 Tank Platoon leans Optimization (Pure Optimization).
M1 Tank Platoon leans a little harder on execution, though the gap is small.
Dragon Quest XI S: Echoes of an Elusive Age
Classic turn-based; no twitch input at any point
M1 Tank Platoon
Aiming the tank gun matters but isn't twitch-decisive
M1 Tank Platoon leans a little harder on reads, though the gap is small.
Dragon Quest XI S: Echoes of an Elusive Age
All monsters follow fully scripted AI routines
M1 Tank Platoon
Enemy AI is scripted, not adapting to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI S: Echoes of an Elusive Age
Metal Slime encounter rates and rare drops carry meaningful RNG
M1 Tank Platoon
Fog-of-war and scripted-unknown enemy positions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI S: Echoes of an Elusive Age
Skill tree routing, Pep power sequencing, and party healing economy reward planning
M1 Tank Platoon
Platoon coordination and tactical positioning win battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.