head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A traditional turn-based JRPG where optimising skill trees and Pep power timing defines progression through scripted monster encounters.

Optimization · Pure Optimization
Team-building and type-matchup optimization, with RNG layers and optional human prediction online.
Dragon Quest XI S: Echoes of an Elusive Age leans Optimization (Pure Optimization); Pokémon White Version 2 leans Optimization (Pure Optimization).
Dragon Quest XI S: Echoes of an Elusive Age leans a little harder on execution, though the gap is small.
Dragon Quest XI S: Echoes of an Elusive Age
Classic turn-based; no twitch input at any point
Pokémon White Version 2
Turn-based menus remove any physical ceiling
Pokémon White Version 2 leans a little harder on reads, though the gap is small.
Dragon Quest XI S: Echoes of an Elusive Age
All monsters follow fully scripted AI routines
Pokémon White Version 2
Optional human PvP adds prediction; campaign AI is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI S: Echoes of an Elusive Age
Metal Slime encounter rates and rare drops carry meaningful RNG
Pokémon White Version 2
Encounter rolls, catches and damage ranges shape runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI S: Echoes of an Elusive Age
Skill tree routing, Pep power sequencing, and party healing economy reward planning
Pokémon White Version 2
Type matchups, EV training and team building are solvable math
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.