head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A traditional turn-based JRPG where optimising skill trees and Pep power timing defines progression through scripted monster encounters.

Optimization · Pure Optimization
A chariot racing team management simulation.
Dragon Quest XI S: Echoes of an Elusive Age leans Optimization (Pure Optimization); Qvadriga leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI S: Echoes of an Elusive Age
Classic turn-based; no twitch input at any point
Qvadriga
minimal direct racing control, mostly management
Dragon Quest XI S: Echoes of an Elusive Age leans a little harder on reads, though the gap is small.
Dragon Quest XI S: Echoes of an Elusive Age
All monsters follow fully scripted AI routines
Qvadriga
AI charioteers scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI S: Echoes of an Elusive Age
Metal Slime encounter rates and rare drops carry meaningful RNG
Qvadriga
race outcomes have randomized elements
Dragon Quest XI S: Echoes of an Elusive Age leans a little harder on optimization, though the gap is small.
Dragon Quest XI S: Echoes of an Elusive Age
Skill tree routing, Pep power sequencing, and party healing economy reward planning
Qvadriga
team and chariot management strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.