head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A traditional turn-based JRPG where optimising skill trees and Pep power timing defines progression through scripted monster encounters.

Optimization · Pure Optimization
A two-player co-op escape adventure built on describing what only you can see over voice chat.
Dragon Quest XI S: Echoes of an Elusive Age leans Optimization (Pure Optimization); We Were Here Together leans Optimization (Pure Optimization).
Dragon Quest XI S: Echoes of an Elusive Age leans a little harder on execution, though the gap is small.
Dragon Quest XI S: Echoes of an Elusive Age
Classic turn-based; no twitch input at any point
We Were Here Together
Walking and interacting; minimal physical demand.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI S: Echoes of an Elusive Age
All monsters follow fully scripted AI routines
We Were Here Together
Partner is an ally; puzzles never adapt.
We Were Here Together leans a little harder on variance, though the gap is small.
Dragon Quest XI S: Echoes of an Elusive Age
Metal Slime encounter rates and rare drops carry meaningful RNG
We Were Here Together
Asymmetric hidden information is the core mechanic.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI S: Echoes of an Elusive Age
Skill tree routing, Pep power sequencing, and party healing economy reward planning
We Were Here Together
Fixed symbol-and-mechanism puzzles, fully solvable once both sides known.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.