head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Grinding loot and builds through scripted brawler dungeons with friends.

Optimization · Practiced Mastery
Open-world action game where procedurally generated orc captains remember your encounters.
Dragon's Crown leans Optimization (Practiced Mastery); Middle-earth: Shadow of Mordor leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Crown
Positioning and combos matter but generous brawler timing forgives slop
Middle-earth: Shadow of Mordor
Counter-timing combat and stealth execution
Middle-earth: Shadow of Mordor leans a little harder on reads, though the gap is small.
Dragon's Crown
Co-op beat-em-up with scripted bosses - nothing adapts to you
Middle-earth: Shadow of Mordor
Nemesis orcs remember you but remain mappable scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Crown
Random loot drops and dungeon variations shape each run's gear
Middle-earth: Shadow of Mordor
Procedural captains with hidden strengths and weaknesses
Dragon's Crown leans a little harder on optimization, though the gap is small.
Dragon's Crown
Build crafting, gear scoring and route knowledge drive endgame progress
Middle-earth: Shadow of Mordor
Intel gathering and exploiting known weaknesses solves fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.