head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Build optimization and learned monster weak points, executed through physical climb-and-strike combat.

Optimization · Practiced Mastery
A golf-puzzle hybrid where Kirby is the ball and every hole has a plannable optimal line.
Dragon's Dogma: Dark Arisen leans Optimization (Practiced Mastery); Kirby's Dream Course leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Dogma: Dark Arisen
Climbing monsters and timing skills demands real combat dexterity
Kirby's Dream Course
Power and spin must be set with fine precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Dogma: Dark Arisen
Pawns and monsters follow learnable scripted behaviours
Kirby's Dream Course
No adaptive opponent in solo play
Dragon's Dogma: Dark Arisen leans a little harder on variance, though the gap is small.
Dragon's Dogma: Dark Arisen
Bitterblack loot rolls and night spawns add managed randomness
Kirby's Dream Course
Fully deterministic boards
Kirby's Dream Course leans a little harder on optimization, though the gap is small.
Dragon's Dogma: Dark Arisen
Vocation builds, augment stacking and monster weak-point knowledge dominate
Kirby's Dream Course
Each hole is a solvable angle-and-power puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.