head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Build optimization and learned monster weak points, executed through physical climb-and-strike combat.

Optimization · Practiced Mastery
A chaotic co-op action game where wizards combine eight elements into thousands of spells, often frying each other.
Dragon's Dogma: Dark Arisen leans Optimization (Practiced Mastery); Magicka leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Dogma: Dark Arisen
Climbing monsters and timing skills demands real combat dexterity
Magicka
Typing element combos quickly mid-combat is the hands test
Magicka leans a little harder on reads, though the gap is small.
Dragon's Dogma: Dark Arisen
Pawns and monsters follow learnable scripted behaviours
Magicka
Enemies are scripted; friendly fire isn't adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Dogma: Dark Arisen
Bitterblack loot rolls and night spawns add managed randomness
Magicka
Co-op friendly-fire chaos adds unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Dogma: Dark Arisen
Vocation builds, augment stacking and monster weak-point knowledge dominate
Magicka
Discovering and exploiting spell combinations dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.