head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A cult action RPG about climbing giant monsters with AI pawns.

Optimization · Practiced Mastery
Memorising and rapidly inputting spell recipes while dodging your own friends.
Dragon's Dogma leans Optimization (Practiced Mastery); Magicka 2 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Dogma
Climbing monsters and timing skills by hand
Magicka 2
Typing element combos quickly mid-fight is the skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Dogma
Pawns and monsters run fixed logic
Magicka 2
Enemies are scripted; friendly-fire chaos is not prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Dogma
Night dangers and loot unknown early
Magicka 2
Co-op misfires add slapstick randomness, little else
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Dogma
Vocations, pawn setups, and augments run deep
Magicka 2
Knowing the strongest spell recipes trivialises encounters
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.