head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A cult action RPG about climbing giant monsters with AI pawns.

Optimization · Practiced Mastery
An action RPG where leveling means choosing which Londoners to drain.
Dragon's Dogma leans Optimization (Practiced Mastery); Vampyr leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Dogma
Climbing monsters and timing skills by hand
Vampyr
Dodge-and-stamina melee combat with modest demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Dogma
Pawns and monsters run fixed logic
Vampyr
Enemies follow scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Dogma
Night dangers and loot unknown early
Vampyr
Citizen secrets are hidden until investigated
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Dogma
Vocations, pawn setups, and augments run deep
Vampyr
The feed-or-spare XP economy is the central solvable system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.