head to head
Dragon's Lair II: Time WarpvsYoku's Island Express
Dragon's Lair II: Time Warp leans Execution (Practiced Mastery); Yoku's Island Express leans Execution (Practiced Mastery).
Dragon's Lair II: Time WarpYoku's Island Express
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Yoku's Island Express leans harder on variance: Ball physics adds small bounce unpredictability
Optimization6 vs 5
Dragon's Lair II: Time Warp leans harder on optimization: The whole game is one memorisable input sequence
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

