head to head
Dragon's Lair asks more than God of War II, and the gap is optimization.

Optimization · Practiced Mastery
The laserdisc classic that is purely memorising timed inputs.

Execution · Practiced Mastery
The PS2 sequel escalating Kratos's mythological rampage against the Sisters of Fate.
Dragon's Lair leans Optimization (Practiced Mastery); God of War II leans Execution (Practiced Mastery).
God of War II leans a little harder on execution, though the gap is small.
Dragon's Lair
Split-second inputs on strict timing windows
God of War II
Faster combat and harder bosses demand sharper hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Lair
Every scene is pre-animated
God of War II
Entirely scripted opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Lair
Unknown prompts only until memorised
God of War II
Deterministic encounter design
Dragon's Lair leans clearly harder on optimization.
Dragon's Lair
The entire game is one memorisable input sequence
God of War II
Magic priorities, upgrades, and boss patterns are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.