head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
The laserdisc classic that is purely memorising timed inputs.

Optimization · Practiced Mastery
Learning fixed boss patterns and managing survival systems through a linear jungle infiltration.
Dragon's Lair leans Optimization (Practiced Mastery); Metal Gear Solid 3: Snake Eater leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Lair
Split-second inputs on strict timing windows
Metal Gear Solid 3: Snake Eater
CQC execution, camouflage switching speed, and boss timing are demanding
Metal Gear Solid 3: Snake Eater leans a little harder on reads, though the gap is small.
Dragon's Lair
Every scene is pre-animated
Metal Gear Solid 3: Snake Eater
The Cobra unit fights with scripted abilities; no real-time player profiling
Metal Gear Solid 3: Snake Eater leans a little harder on variance, though the gap is small.
Dragon's Lair
Unknown prompts only until memorised
Metal Gear Solid 3: Snake Eater
Camouflage index and food supply introduce hidden-state management
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Lair
The entire game is one memorisable input sequence
Metal Gear Solid 3: Snake Eater
Camo pattern matching and boss moveset mastery are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.