head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The laserdisc classic that is purely memorising timed inputs.

Optimization · Practiced Mastery
A cinematic puzzle platformer about sneaking a hapless Mudokon past guards while rescuing his coworkers.
Dragon's Lair leans Optimization (Practiced Mastery); Oddworld: Abe's Oddysee leans Optimization (Practiced Mastery).
Dragon's Lair leans a little harder on execution, though the gap is small.
Dragon's Lair
Split-second inputs on strict timing windows
Oddworld: Abe's Oddysee
Precise platforming and stealth timing kill instantly
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Lair
Every scene is pre-animated
Oddworld: Abe's Oddysee
Sligs patrol on fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Lair
Unknown prompts only until memorised
Oddworld: Abe's Oddysee
Deterministic screens, no randomness
Dragon's Lair leans a little harder on optimization, though the gap is small.
Dragon's Lair
The entire game is one memorisable input sequence
Oddworld: Abe's Oddysee
Mudokon rescue routes and puzzle solutions are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.