head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
The laserdisc classic that is purely memorising timed inputs.

Optimization · Practiced Mastery
Chaotic co-op kitchen game solved by ruthless division of labor.
Dragon's Lair leans Optimization (Practiced Mastery); Overcooked leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Lair
Split-second inputs on strict timing windows
Overcooked
Chopping, carrying, and plating under the clock
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon's Lair
Every scene is pre-animated
Overcooked
Kitchens don't adapt; teammates aren't opponents
Overcooked leans a little harder on variance, though the gap is small.
Dragon's Lair
Unknown prompts only until memorised
Overcooked
Order queue randomness within known sets
Dragon's Lair leans a little harder on optimization, though the gap is small.
Dragon's Lair
The entire game is one memorisable input sequence
Overcooked
Station assignment and task routing win stars
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.