head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A choice-driven narrative adventure testing little beyond attention to consequences.

Optimization · Light / Casual
Hand-illustrated psychological horror about recurring nightmares, light on mechanics.
Dreamfall Chapters leans Optimization (Light / Casual); Neverending Nightmares leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dreamfall Chapters
Walking and dialogue selection demand nothing physical
Neverending Nightmares
Slow walking with rare evasion moments
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dreamfall Chapters
No adaptive opposition in a scripted narrative
Neverending Nightmares
Threats follow simple scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dreamfall Chapters
Choice consequences are hidden until they land
Neverending Nightmares
Unknown branching until explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dreamfall Chapters
Light puzzles and choice mapping, mostly story consumption
Neverending Nightmares
Learning enemy routes through repeating nightmares
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.