head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A choice-driven narrative adventure testing little beyond attention to consequences.

Optimization · Light / Casual
A guided noir investigation testing attention more than any skill ceiling.
Dreamfall Chapters leans Optimization (Light / Casual); Nobody Wants to Die leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dreamfall Chapters
Walking and dialogue selection demand nothing physical
Nobody Wants to Die
Guided investigation scenes need no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dreamfall Chapters
No adaptive opposition in a scripted narrative
Nobody Wants to Die
The killer is an authored mystery, not an adapting mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dreamfall Chapters
Choice consequences are hidden until they land
Nobody Wants to Die
Evidence is scripted-but-unknown until reconstructed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dreamfall Chapters
Light puzzles and choice mapping, mostly story consumption
Nobody Wants to Die
Reconstruction tools make deductions mostly guided
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.