head to head
DREDGEvsKeep Talking and Nobody Explodes
DREDGE leans Optimization (Systems & Chaos); Keep Talking and Nobody Explodes leans Optimization (Systems & Chaos).
DREDGEKeep Talking and Nobody Explodes
Axis by axis
Execution2 vs 3
Keep Talking and Nobody Explodes leans harder on execution: Defusing under a timer punishes fumbling
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Keep Talking and Nobody Explodes leans harder on variance: Random module combinations every bomb
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

